The formula for energy per minute is ☌*1.32-33, so each ☌ gives 1.32 more energy per minute. Please note that your actual results may be slightly off, as temperature can vary slightly since the player can only see it to the nearest whole number. The table below lists Thermal Plant collection rates. Green signifies the plant can be placed, and will generate power. Yellow indicates it can be built in that location, but the surrounding area is too cold and the Thermal Plant will not generate power. When placing with the Habitat Builder, the Thermal Plant can be shown in three different colors. The lava Geysers within Jellyshroom Caves can reach 110 degrees Celsius, and is within reasonable range of the Safe Shallows, making this spot a great and reliable way to generate power. Given that Thermal Plants have to be built outside a seabase and need to be close to a heat source, it may be necessary to use Power Transmitters to connect the Thermal Plant to a seabase. The player must scan two Battery Charger Fragments to acquire its Blueprints. It can be built using the Habitat Builder and placed in a Cyclops or a Seabase module. In this video I will show you where you can go to get the blueprint for the Multipurpose Room in Subnautica Below Zero. The Battery Charger is an Appliance that recharges Batteries. The eruptions cannot damage the plant, but be careful placing them as the heat can kill you. If power is still not restored at the end of the 5 seconds, the timer will reset. Near the center of the geyser, temperatures can reach well over 50☌, meaning that a well-placed plant can produce power rapidly and around the clock. Lava Geysers are optimal spots to place Thermal Plants. :D The multi purp has a weird angle for it to be scannable. I was about to return to Mountain Island, but when I went there in creative to scout stuff out, I accidentally fell in the water, and found a leviathan swimming beneath the island, so that ruins all chances of me going back. Except for Ladder, Multipurpose Room, Bulkhead, Observatory. One Thermal Plant can store up to 250 energy at a time. I can pretty much scan everything in that base where the rocket is. The energy output per minute is linear and can be calculated with ☌*1.32-33: so zero at 25☌, 33 at 50☌, 66 at 75☌, 77.88 at 84☌ and at or above 100☌ the energy output reaches the maximum of 99. On the Thermal Plant is a screen that displays the temperature of the surrounding area (rounded to whole degrees). The Thermal Plant can produce limitless power for Seabases given time and proximity to heat. It requires 2 parts scanned to obtain the ingredient list for this object. The Thermal Plant is a generator crafted with the Habitat Builder that converts nearby high Temperatures (>25☌) into Energy.
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