![]() The Berserker is built for close, hectic melee combat, after all. I've gradually moved toward more passive buffs and more area of effect powers, and continue to mostly duel-wield fast weapons. Meanwhile, depending on how you equip your character, you have lots of build options.Ĭertain items will boost stats, which may make other items available that weren't previously, so there's a bit of calculus, or maybe juggling, that comes into play over and over again as you upgrade your weapons and armor. In fact, it's pretty easy to start wishing you'd chosen some different powers - but that's what the next playthrough is for. Having played mostly as a Berserker, I can't say as much about the other classes as I'd like to (I played an Outlander in the Beta) but I can say that the skill tree leaves quite a lot of room for customization. There are a huge number of options available in terms of how to build your character from that point on. Top that off with a wide variety of pets, and right out the gates you have plenty of customization options. Then you can customize your character's appearance, give them a name, and off you go. In Torchlight II you choose from four classes: The Outlander, The Engineer, The Berserker, and the Embermage. There were three classes only, and each locked down as male or female. One of the many flaws with the original Torchlight was its lack of character customization. There's nothing generic, and as the game progresses, the loot gets more varied, more interesting, and more powerful. Since you can zoom in an and out as close or as far as you'd like, you can really get a feel for exactly what sort of armor and weapons you're running around with. That's a consideration, but it's far from the main consideration. The variety of weapons in both aesthetic and power terms is really amazing, but it honestly doesn't just boil down to damage-per-second. I have two Unique shields that both just look so cool that I truly have a hard time deciding which one to use, even though one is probably better statistically than the other. I have a pistol that randomly washes my opponents in acid rain. In fact, I rolled around with two Unique weapons I found at the end of Act I for almost the entirety of Act II and a good portion of Act III.Īlthough my hand-axe isn't nearly as powerful as many of the weapons I've found since, its unique feature is that it randomly drops meteors on my enemies' heads. In one playthrough I've already found a bunch of set pieces, around a dozen Unique weapons and armor pieces, and even some Unique trinkets. Indeed, when it comes to loot, Torchlight 2 gives Diablo a run for its money. There's none of Diablo III's blandness in this department. The great thing about Torchlight 2 is that you really feel like you're using your weapons.Įach type of weapon functions a bit differently, and you have to actually use them to attack badguys. Also, invest at least a point into Shadow Step, which will allow the Dusk Mage to teleport away from enemies.But what wonderful choices. Take positioning into consideration as to not get surrounded. One final piece of advice: as is the tradition in popular fantasy, mages are not the best in close combat, preferring to attack at range. ![]() If something does not work effectively, the player can use the respec option, and put skill points into other areas. Part of the fun of ARPGs is experimenting with different builds and finding what works best for the player’s preferred playstyle. The way in which skills interact with each other may change as well. Being able to quickly move is crucial for a class that does not enjoy getting hit.Īs Torchlight 3 is still in Early Access, a lot can change between now and when the game is officially released. For lower-level Dusk Mages, Quicksilver might be useful. It means players will get those tier benefits sooner, and more points can be put into other skills. Though it might take some time to get, using the ability the Celestial Cuirass gives, which adds 1 skill level to light skills is a nice benefit. Unlike class skills that require respect points, the Legendary Skills can be changed at any time, provided the player is at the appropriate level. Having the gear that best fits the player is important, but do not forget the importance of Legendary skills.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |